
Author: Marc Prensky
Edition:
Binding: Kindle Edition
ISBN: B00BCR0MBW
Edition:
Binding: Kindle Edition
ISBN: B00BCR0MBW
Digital Game-Based Learning
Download Digital Game-Based Learning from rapidshare, mediafire, 4shared. Search and find a lot of education books in many category availabe for free download.

Digital Game-Based Learning Free
Digital Game-Based Learning education books for free.
Related education books

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, ret


Brain Gain: Technology and the Quest for Digital Wisdom
"In an age where the answer to every question is at your fingertips, where does the human brain fit in?"In one hand-held object, we are able to manage all of our calendars, documents, and interpersonal relationships with such ease that many


Games, Learning, and Society (Learning in Doing: Social, Cognitive and Computational Perspectives)
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters r


The Anti-Education Era: Creating Smarter Students through Digital Learning
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media AToday's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e

No comments:
Post a Comment