
Author: James Paul Gee
Edition:
Binding: Paperback
ISBN: 0230342094
Edition:
Binding: Paperback
ISBN: 0230342094
The Anti-Education Era: Creating Smarter Students through Digital Learning
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media AToday's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Download The Anti-Education Era: Creating Smarter Students through Digital Learning from rapidshare, mediafire, 4shared. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges.A TheAsolution- Search and find a lot of education books in many category availabe for free download.

The Anti-Education Era Free
The Anti-Education Era education books for free. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy A TheAsolution-
Related education books

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks ser


Spreadable Media: Creating Value and Meaning in a Networked Culture (Postmillennial Pop)
Spreadable Media maps fundamental changes taking place in our contemporary media environment, a space where corporations no longer tightly control media distribution and many of us are directly involved in the circulation of content. It cont


Higher Education in the Digital Age
Two of the most visible and important trends in higher education today are its exploding costs and the rapid expansion of online learning. Could the growth in online courses slow the rising cost of college and help solve the crisis of affordability?


The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking series)
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimac

No comments:
Post a Comment