Sunday, April 28, 2013

Minds in Play Free

Minds in Play
Author: Yasmin B. Kafai
Edition:
Binding: Hardcover
ISBN: 0805815120



Minds in Play: Computer Game Design As A Context for Children's Learning


Video games more than any other media have brought technology into children's homes and hearts. Download Minds in Play: Computer Game Design As A Context for Children's Learning from rapidshare, mediafire, 4shared. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games.

Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming Search and find a lot of education books in many category availabe for free download.

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Minds in Play Free


Minds in Play education books for free. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games.

Kafai presents a constructionist vision of computer-based learning activities in schools ducators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers rather than consumers of games.

Kafai presents a constructionist vision of computer-based learning activities in schools. She follows a class of sixteen fourth-grade students from an inner-city public elementary school as they were programming

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